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New Murphy Lockpick padlock minigame demonstrated at a door in Murphy Housing

Turn a locked door into a hands-on challenge. The new Murphy Lockpick used with Housing displays a padlock and movable pick: find the right angle, press Space and clear every stage before your time or attempts run out.

Tune the challenge

  • Six difficulty presets: from trivial to master.
  • Time and attempts: choose how long the player has and how many mistakes are allowed.
  • Multiple stages: make tougher locks require several successful attempts.
  • Hidden-angle mode: replace the visible marker with sound, a tension bar or both.

Connect it to your gameplay

Housing uses the boolean StartLockPick export. Other client integrations can use a callback result. The calling resource decides which door or target is eligible and applies the result. The gallery shows Lockpick inside Housing; Housing is a separate product.

Configure your server

Set the difficulty, timer, animation and item rules in config/config.lua. Keep the complete resource and its prebuilt interface, then start it before Housing or another script that calls the minigame.

Documentation

Installation, usage and troubleshooting

Key Features

Mouse-controlled pick with Space to attempt

Six configurable difficulty presets

Time limits, remaining attempts and multiple stages

Visible marker or hidden-angle sound/tension feedback

Boolean and callback client integrations

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Murphy's Lockpick

0.00 EUR

Secure checkout:

Tebex

The new RedM padlock minigame used with Housing: find the right angle, clear each stage and beat the timer.

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