Turn a locked door into a hands-on challenge. The new Murphy Lockpick used with Housing displays a padlock and movable pick: find the right angle, press Space and clear every stage before your time or attempts run out.
Tune the challenge
- Six difficulty presets: from trivial to master.
- Time and attempts: choose how long the player has and how many mistakes are allowed.
- Multiple stages: make tougher locks require several successful attempts.
- Hidden-angle mode: replace the visible marker with sound, a tension bar or both.
Connect it to your gameplay
Housing uses the boolean StartLockPick export. Other client integrations can use a callback result. The calling resource decides which door or target is eligible and applies the result. The gallery shows Lockpick inside Housing; Housing is a separate product.
Configure your server
Set the difficulty, timer, animation and item rules in config/config.lua. Keep the complete resource and its prebuilt interface, then start it before Housing or another script that calls the minigame.





